How might we use different senses to create a puzzle that provides a unique experience?
Time frame
Feb 2021-April 2021
Tools
Figma, Adobe AE, Adobe Premiere,Rhinoceros, KeyShots, 3D printing, Miro
Team member
Tien-Wei Ho, Tianyi Fu
My role
Research, Industrial design, Prototyping, Ideation, UX design, Video editing, Building business model
What inspired TOUCH?
We’ve all felt it before, the enormous joy that comes with completing an intriguing, new puzzle. But right after completing it, the puzzle is no longer interesting to us, and it starts to collect dust on some shelf somewhere. Ordinary puzzles lose their intrigue quickly because we see the solution repeatedly and unconsciously memorize it.
It’s HARDER than you think!
Expectation
10 mins
Reality
~30 mins
What have we achieved ?
4 Weeks
68 backers
$4340 pledged
Process of creating TOUCH
We started with rendering a 3D mock-up and testing our idea using tape and wooden blocks. We did our first round of user testing with version 1, as shown in the image series below. We learned that using tape to create the raised surfaces wasn’t enough for the user’s fingers to decipher the differences in the shapes. We also found that a 3 x 3 cube is too hard for the user.
In our second round user testing, we 3D printed our puzzle pieces, version 2. From this round we learned that it was difficult for the user to recognize the shapes, not because of the texture, but because the shapes we designed were too complex.
We reiterated a third time for the final round of testing, version 3. It worked out great. This is also the puzzle you see in the videos.
User testing
“This is so much fun! So unique!.”
— Tanner